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Graves

Graves Jungle

Season 16 AI Research Report

AI Generated

44 videos · Patches 26.02–26.05 · 23 channels

Overview

Patch 26.04–26.05 tier status & core mechanics

S+

Tier

Diamond+

+56

Grit Armor

8 stacks rank 1

+28

Grit MR

8 stacks rank 1

2:42

Full Clear

Both sides, 1 smite

The 26.04 E Buff

Armor / stack

47

MR / stack

23.5

Bonus AD on E

+3

Level 4 full grit: ~99 armor, ~61 MR — unkillable in early skirmishes

Late game ADC build: 281 armor + 129 MR with zero tank items

Crit damage also buffed: 170% → 200%

True Grit — The #1 Mechanic

Per stack
7 armor + 3.5 MR (scales to 19 + 9.5 at max rank)
Max stacks
8 — E toward champions = double stacks (~38 armor from one E)
Refresh
Hitting champions refreshes. Minions do NOT
Hidden
Jungle pet damage scales with armor/MR — grit = faster clear (37 → 88 tick)
Key rule
Stall last camp for scuttle. "Your grit up = your game up"

Power Spikes

1,000gSerrated DirkOne-shots every camp. Biggest early spike
1,300gBF SwordEnables Stormrazor rush
~3,000g1st itemStart fighting
~6,000g2 items"Truly online" — one-shot squishies
~12,000g4 itemsPerma-group. Game should end

Draft & Team Comp

When to pick, when to avoid, and how to build for your comp

Pick Graves When

Blind pickable — "He has no counters right now" (huncho). Safe first pick
Enemy is mostly AD/melee — grit stacks make you unkillable
Your team has CC supports — Leona, Nautilus, Braum, Thresh. Graves has no CC and needs setup
You want to carry from jungle — "I don't know why I would ever lock in Kindred when Graves is open" (Kaido)
Draft needs a scaling carry — outscales most junglers at 3-4 items
Into low-CC comps — can run Ghost instead of Flash for even more dominance

Avoid Graves When

Enemy is heavy AP — "Graves will always struggle against AP champions" (Kaido). Low base MR
Enemy has chain CC — can't play the game or stack grit if perma-CC'd
Enemy has Master Yi + your team has zero CC — "literally impossible to deal with" (Kaido)
Enemy has multiple true damage threats — bypasses all grit stacks
Your team has zero frontline AND you want to go crit — either go bruiser Graves or pick a tank jungler

Build for Your Team Comp

Team has frontline

Go Carry / Crit

Hubris → Collector → LDR → IE. You're the damage dealer, let tanks engage

No frontline

Go Bruiser / Tank

Hubris → Cleaver → Sundered Sky → Jak'Sho. "You can be the frontline and it's super strong"

Default every game

Hubris → Cleaver → Flex (bruiser default)

For carry: Hubris → Collector → Crit. "3rd/4th/5th can be whatever" (huncho)

Best Synergies

Leona / Nautilus / Braum

Hard CC setup — Graves has NO CC, needs them

Orianna

Ball on Graves for devastating R combo

Blitzcrank / Thresh

Hook = guaranteed burst

Gnar / Shen / Ornn

Tank top — Damage + CC = winning formula

Key Draft Quotes

"This is the best build to do on this patch. Hands down. If you're not doing this build in the games where it's good, you are trolling."

Kaido — on Hubris Bruiser

"Don't just stick to one full lethality crit build. Go tank when you need to go tank, then do a damage build when you need it."

Fz Frost

"He has no counters right now. Brand and Zyra used to be annoying but now you can just build Maw and you have your E grit stacks with Protoplasm."

huncho1v9

"Graves as a champion is very strong on its own. It's just that you kind of need to know how to build versus specific team comps."

Kaido

Runes

Fleet Footwork for S+ bruiser meta, Dark Harvest for full carry

S+ METABruiser & Stormrazor
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack of All Trades

Stat Shards

AS
AF
AH
AF
MS
HP%
HP
Tenacity
HP%
CARRYCrit & lethality
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand

Stat Shards

AS
AF
AH
AF
MS
HP%
HP
Tenacity
HP%

Summoner Spells

FlashAlways take
GhostLow-CC / vs Olaf
Exhaust"Very OP" vs assassins
Ignite"Noob trap"

Builds & Items

7 build paths + decision framework

Builds change every patch — see what's winning right now

YouTube guides can be outdated within days. See live win rates and builds from Top 500 NA Challenger players on the current patch.

Live Data →

First Recall Decision

1300g+BF Sword → Stormrazor (strongest start)
1000gSerrated Dirk → Hubris or Collector (most common)
<1000gDouble Long Sword — stay on tempo
S+ METAHubris BruiserRecommended by huncho1v9 & KaidoFleet Footwork
HubrisCleaverProtoplasmJak'ShoBT

The build making Graves S+ tier. Protoplasm heal scales off bonus resists = perfect with grit. 'Always full HP, take no damage, infinite damage.'

CARRYHubris CarryDark Harvest
HubrisCollectorLDRIEShieldbow

2800g, ~700g stats per kill. Skip Youmuu's — 'very weak currently.' Swifties for MS.

CLASSICLethality-CritDark Harvest
Youmuu'sCollectorLDRIEShieldbow

Youmuu's + Collector + LDR = 'all the damage you need.'

TEMPOProfane TempoDark Harvest
ProfaneCollectorLDRIEShieldbow

'Best carry item, better than Youmuu's' — Kaido. E > Profane > Auto burst.

BF ONLYStormrazorFleet Footwork
StormrazorCollectorIELDRBT

ONLY if BF Sword first recall (1300g). 45% MS on proc. Never buy components.

BEHINDSundered SkyFleet Footwork
Sundered SkyCleaverMawJak'ShoBT

When no frontline. Pop Triple Tonic (25 AD) at 8-12 min fight.

TANKTank GravesFleet Footwork
HubrisCleaverShojinJak'Sho

Shojin = spam E. End stats: 500 AD, 300 armor, 200 MR, 6000 HP.

Never Build

Hexplate — "terrible"

BORK — 2480 dmg all game

Terminus — useless after minutes

Boots

Steelcapsvs AD / autos
Mercsvs CC / AP
Swiftieswhen no Youmuu's

Delay T2 boots — invest 950g in raw damage

Smite

ScorchclawCarry builds. Procs Collector
GustwalkerBruiser, sticking power
MosstomperTank sustain

Clears & Pathing

Full clear routes, S16 raptor start, optimization

Red Side2:42–2:44

Red › Krugs › Raptors › Wolves › Blue › Gromp

Smite Krugs or Gromp. Two Q points. E-cancel on walls. Keep Red DOT on small Krugs.

Blue Side2:42

Blue › Gromp › Wolves › Raptors › Red › Krugs

Gromp BEFORE Blue (sooner respawn). Pull Blue toward Gromp for double Q.

S16 Homeguard StartItem advantage at scuttle

Raptors › Red (smite) › Krugs › Base › E wall › Wolves › Gromp › Blue › Scuttle

Homeguards last until jungle entry. Buy Longsword + control ward. DON'T buy pots at game start. Can run down lane for level 3 gank.

Skill Order

then>>>

Two Q points early = 2-3s faster clear

W at 3 if you might gank/fight

Don't level until you see what you need (invade)

Optimization

Maintain grit stacks between camps (see Overview)
E into thick walls = animation cancel (~0.5s)
Q faster with 0 bullets — weave when empty
Only hit big monster — pellets + pet do smalls
Pull camps toward next camp
Smite Scuttle to avoid slow

Mechanics

Combos, ability details, teamfight positioning

Core Combos

Bread & Butter

AA › Q › E › AA

E is an auto reset

Quick Trade

AA › E › AA

Fast in-and-out

Profane Burst

E › Profane › AA

Massive Profane Hydra burst

Flash Extend

Q › Flash

Redirects Q mid-flight

Gap Close

E › Flash

Maximum distance

Empty Shell

AA › AA › Q(0) › E › AA

Q faster at 0 bullets

W — Smokescreen

"NEVER fight ADC without W'ing them"
vs Zed: W on his shadow
vs Yi: W on yourself + wall, kite
Reveals enemy wards in bushes

E — Quick Draw

Auto attack reset — auto immediately after
CD reduces per auto landed
Hold E when natural reload is imminent

Teamfight Positioning

Max range. Only E forward when safe
W enemy carries — critical every fight
Walls for Q bounce double damage
Side angles > head-on fighting
R for repositioning, not just kills

Playstyle

Game phases, invading, ganking, mental

Early (1-6)

Full clear toward bot (80% of games)
First recall: buy Dirk or BF Sword (see Builds)
Level 1-2 invades are strong
Contest scuttle with grit stacks

Mid (2 items)

Fights > farming after 1st item
Farm between plays, not instead of
Every stolen camp = double value
"Build yourself a victim"
Never let enemy JG play free

Late (4+ items)

STOP farming. Perma-group
Sell boots for Jak'Sho or PD
Fog flanks for one-shots
Can solo Baron with Fleet at 5 items
After Baron → always take drake

Invading

Level 1: Walk to enemy Raptors before spawn. Ward curved path
Raptor start = smite advantage
Denying quadrant = enemy is trackable
"Just existing in enemy jungle creates pressure"

Ganking

Look for crashing/pushing waves
E over walls for surprise. Sweep first
Walk up, auto, W — save E for after flash
Missing flash = 5 min gank target

When Behind

1. Farm full clear. Don't die with camps up
2. Only guaranteed plays
3. Steal camps when safe
4. Full damage when super behind — need shutdown burst
Mute. Keep tracking. Drake when 7k down is "really big"

Mental

"Don't put Challengers on a pedestal — you can compete"
Assess CDs + items before fights
"Find your fed teammate and copy what they do"
Take a day off after tilt streaks

Matchups

Categorized with specific counterplay

vs AD Melee

Heavily favored (grit armor)

vs AP

Manageable with MR buff

True Damage

Primary counter — bypasses grit

Easy (Graves Favored)

KaynCan't deal. Blue needs 4 items
Rek'SaiInvade always. Outscale hard
ShacoInvade lvl 1. Steelcaps + red reveals invis
Evelynn'Doesn't do damage'
Rengar4-8 grit stacks = can't kill you
BriarW messes with her frenzy. Dodge E stun
ViegoStat check, can't deal with armor
DianaStat check, can't solo kill
JaxKite E with smokescreen
HecarimBad lvl 1, invade. Buy LDR early
WarwickOutscale. Space with W
ZedDoesn't have damage

Skill (50-50)

Kha'ZixAvoid isolation. Fight 2v2. Win after Dirk + Tabis. 99 armor too much early
Lee SinAnnoying but outscale. Respect early invades
KindredItem/tempo advantage decides. Track marks for ambush
NidaleeSkill matchup. AP advantage hurts. Both want to skirmish
Xin ZhaoRespect all-in. Kite with range. Outscale

Hard (Graves Unfavored)

KarthusFarms faster, too much AP. Invade lvl 1-2 only
LilliaAP + fast + ult. QSS counters R. Buy Mercs
BrandBase damage is high. Punish level 1 hard
MundoClears too fast, can't kill. Only win if massively fed
UdyrStat-checks you. Kite Phoenix, respect Tiger
Master YiImpossible 1v1. W yourself + wall, need team CC
RammusThornmail return. Build LDR early
GwenScales and kills you for free

Common Mistakes

Ranked by impact — fix these to climb

criticalDropping grit stacksE between camps to maintain.
criticalNot farming enoughNever skip camps.
criticalFighting without gritAlways stack before engaging.
highOver-farming when strongAfter 1st item, prioritize fights.
highDying with shutdownPlay safer with bounty. Deaths are devastating.
highNo W on ADCsAlways W them first.
highChasing instead of farmingPlay fails → camps immediately.
mediumBad itemsBuilding bad items (see Builds section).
mediumForcing Drake with camps upClear first. 'Only if conditions near perfect.'
lowTrading 1-for-1 when aheadGives bounty. Only trade when behind.

Jungle Macro

Time management, objectives, map reading, wards

Time Management

Clear time: Be at camps on respawn. Full sequence
Free time: ~1 min after clear — gank, invade, obj
Don't interrupt mid-clear for uncertain ganks
Recall when camps are respawning

Wave Management

After kill: push wave WITH laner
Take cannon when laner dead/away
Push sides before objectives
Don't 5-man towers — S16 resistance scaling

3 Safe Objective Timings

1

Enemy JG shows opposite side

2

Laner has wave pushed (priority)

3

After gank/fight with HP

Map Reading

Focus: "who do I play with? Who's strong on enemy?"
Track enemy JG by CS count + visible camps
3 Ping System: where JG is, who's in danger, JG icon
Blue ping objectives — yellow ping = flaming

Ward Placement

Pink ward Dragon pit
Ward enemy Raptor bush to track JG
Deep ward buff camps for respawn timers
Scryer's Bloom before objectives

S16 Meta

Season 16 jungle changes, role quest, key items

Jungle Changes

Feylight Wards: River vision, harder ganks, favors farmers
Homeguards until jungle: Raptor start meta
Camps at 0:55 — 35s earlier
4-second recall — quick resets
Baron at 20 min (Atakhan removed)
Towers resist with more people hitting

Key Items

Overlord's Bloodmail

94 bonus AD from HP scaling on tank build.

Quick Tips

Best skin: Pool Party — "pay to win" animations

Flame Horizon achievable due to clear speed

Drake > Baron this season (Kaido)

Farming JGs "almost always better" — Kirei

1 grub = 30 gold + pet stack

Minions block Graves autos

Video Sources (72)

44 educational + 28 replays

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